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1960's Vintage MCM Wa Hoo Marble game

This 1960's Marble game is 15"x15" with a wooden frame. The main board is decorated with images of Native Americans, while the back is a red and white checkerboard. The decorated side of the board has a few light scuffs, while the checkered side has some marks and scuffs. (See pictures)

The board is not tight within the frame and does move a tiny bit, within the frame, but the frame is not loose, so perhaps it was made like that to allow the wooden board to expand if it needed too and not get damaged during shipping.

This game contains three orange marbles, seven red marbles, 10 black marbles, 10 blue marbles, eleven white marbles, ten yellow marbles and ten green marbles, but no dice. 

 The game comes from a smoke free home.

This version of the board game was constructed between 1964 and November 5th, 1966, which is when the original plant burned to the ground. I was able to find the directions, which I have posted below.

 "Wahoo is a simple board game featuring a board, sixteen marbles, and four dice.

It can be played by four to six people and has an average playing time of forty-six minutes. The original version, popularized in the American Southwest, has a Native American theme that some have since deemed offensive.

A more recent iteration of the game, made by Hasbro, is "Aggravation" and is played by the same principles but has a more generic design.

Setup

Each player takes four marbles of the same color to set up the game. These marbles then need to be placed at the starting arrow of the corresponding color.

Next, each player rolls the die to determine who begins the game. The player who rolls the highest number starts and the game is played in a clockwise fashion.

Playing

In order to move a marble into the starting position on the board, players must roll either a one or a six. The starting position is the space directly outside of the arrow.

In the event that one of the players rolls a six, they are allowed a second turn, and if this happens again a second time, the same thing happens. This could, in theory, continue indefinitely.

Marbles move around the path of arrows in a clockwise direction. The number of spaces they move is determined by the number rolled on the die.

As the game continues, players can jump their marbles over any other marbles that are in the way, but if one player’s marble lands in the same space as their opponent’s, the opponent’s marble should be removed and placed back in the starting position.

It’s important to remember that a player must never land on their own marbles. If a number is rolled, which prevents a marble from moving, the player who rolled the die must forfeit their turn.

Winning

The first player to move all their marbles into the teepee (in the American Indian edition of the game) or the finish line is the winner.

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